AB
Awake in the Black

Ship Console

Shared vessel, strain console, modules, repairs, and crew-facing ship creation.
Ship Identity
Shared Character
Creation Rules
Stat Budget
0/10
System Slots
0/3
Core Load
0/1
Conditions
0
Core Ship Stats
Frame Drive Core Signature
Frame
Durability and resistance to impacts.
Drive
Speed, pursuit, escape, maneuvering.
Core
Power output and active system capacity.
Signature
Detectability; lower is quieter.
Standard ships distribute 10 points, min 1 and max 4. Iconic ships distribute 12 points and may place one stat at 5.
Role Integration
Ship Strain Tracks
0 to 6
Levels 1–2 are background pressure. Level 3 introduces narrative complications. Level 4 starts mechanical penalties. Level 5 is severe instability. Level 6 triggers a Condition. Overflow escalates consequences instead of disappearing.
Resources and Repair
Maintenance
Systems and Modules
Standard ships begin with 3 system slots. Iconic ships begin with 4. Higher-tier systems should provide stronger effects, but usually increase Heat, Systems Strain, Core load, or cost.
Traits, Quirks, and Conditions
Identity and Damage
Active Conditions
Notes and Campaign History
Scars Matter