A Crew-Survival Science-Fiction TTRPG

A crew. A ship. A job. The consequences follow you home.

Take dangerous work at the edge of civilization, hold a damaged ship together, and live with every bargain, failure, and desperate success that keeps the crew flying.

The GameLife Between JobsThe crew is the center of play; the ship is home, the job creates pressure, and every consequence changes what comes next.
An Awake in the Black crew gathered in a ship lounge between jobs
The Crew Is Home

Survival matters because the people do.

Awake in the Black follows working spacers who take contracts, share a ship, and face the long consequences of decisions made under pressure. Between runs and between worlds, shipboard life turns the setting into something personal.

01

Build the Crew

Create the shared relationships, roles, history, and identity that make the group more than a list of characters.

02

Claim a Ship

Define the vessel that carries the crew, absorbs the damage, and becomes the campaign’s most important shared resource.

03

Take the Job

Accept contracts shaped by distance, scarcity, factions, imperfect information, and somebody else’s hidden agenda.

04

Live with It

Carry forward the heat, debt, damage, reputation, obligations, and changed relationships created by the last run.

An Awake in the Black crew responding to a dangerous shipboard emergency
Pressure Changes Everything

Competence is never the same as safety.

Characters are capable, but time, strain, scarcity, and consequence keep each problem dangerous. A successful job can still damage the ship, expose the crew, create enemies, or force a promise that must be paid later.

A worn void helmet

Working Spacers

The setting belongs to people who repair, negotiate, improvise, and keep moving when systems fail.

A compact field medkit

Persistent Strain

Injuries, stress, damaged systems, and limited resources create problems that last beyond a single scene.

A weathered shipboard mug

Quiet Human Moments

Conversation, routine, humor, and friction between jobs give every risk a reason to matter.

Core LibraryRules, Crew, and Table ResourcesThe complete current rulebook set, printable records, crew support, and a spacer-name resource.
Start Here

First Session Kit

Players can begin with the Player Handbook and Digital Character Sheet. Build the crew together with the Crew Creation Guide; the Game Master should keep the Core Rulebook available for jobs, pressure, factions, and consequences.

Bundled files and tools open in a new tab. Digital tools store working data in the current browser.
AwakePDFBundled

Awake in the Black Core Rulebook

The complete rules for crew-based science-fiction survival, contracts, ship pressure, factions, and persistent consequences.

Versionv3.2.1
UseRules, campaigns, GM preparation
AwakePDFBundled

Player Handbook

Player-facing guidance for understanding the table experience, building a spacer, and joining the crew.

Versionv0.2.3
UsePlayer onboarding and reference
AwakePDFBundled

Crew Creation Guide

A focused collaborative guide for establishing the group’s shared identity, history, relationships, and campaign direction.

Versionv0.1.3
UseSession setup and crew creation
AwakePDFBundled

Spacer and Character Names

A ready reference for spacer identities, player-character names, non-player characters, and setting flavor.

Versionv1.0.0
UseCharacters, NPCs, setting support
CharacterPDFExternal

Printable Character Sheet

The printable record for approaches, role, abilities, traits, problems, strain, and loadout.

FormatPDF
UseCharacter creation and play
ShipPDFExternal

Printable Ship Sheet

A shared campaign record for the ship, systems, strain, upgrades, and lasting damage.

FormatPDF
UseShip creation and tracking
Table RecordPDFExternal

Printable Combo Sheet

A compact combined reference for groups that want key character and ship information together.

FormatPDF
UseCompact table reference
Digital SupportCharacter, Ship, and AI ToolsResponsive browser records for active play plus the official AI-assisted Game Master.
Character + CrewLive

Digital Character and Crew Sheet

Create, save, and run a spacer in a responsive browser workspace with crew support and active-play tools.

Versionv4.3.0
PlatformBrowser
Ship ConsoleLive

Digital Ship Sheet

Track the crew’s shared ship, systems, strain, upgrades, damage, and campaign changes in a dedicated browser tool.

Versionv1.1.0
PlatformBrowser
AI Play SupportLive

Official Awake in the Black GM

The official custom GPT for consequence-driven crew survival, ship-centered play, contracts, factions, and persistent campaign pressure.

Version1.0.0
PlatformChatGPT
PublisherAn Apogee Games TitleAwake in the Black is an original tabletop roleplaying game created by Brandon Sligh.
Apogee Games

Built around the people who keep the ship flying.

Awake in the Black is an independent Apogee Games TTRPG created by Brandon Sligh.

The game centers group identity, capable working spacers, practical science-fiction pressure, and consequences that persist long enough to shape the campaign.

ChangelogLatest Site UpdateThe dedicated Awake in the Black hub launches with the full resource set previously hosted on the main Apogee Games page.

Dedicated Resource Site Launch

Established the standalone Awake in the Black resource hub; bundled the current Core Rulebook, Player Handbook, Crew Creation Guide, spacer-name resource, Digital Character and Crew Sheet, and Digital Ship Sheet; preserved external printable character, ship, and combo sheets; and connected the official AI Game Master and main Apogee Games site.