
Working Spacers
The setting belongs to people who repair, negotiate, improvise, and keep moving when systems fail.
Take dangerous work at the edge of civilization, hold a damaged ship together, and live with every bargain, failure, and desperate success that keeps the crew flying.

Awake in the Black follows working spacers who take contracts, share a ship, and face the long consequences of decisions made under pressure. Between runs and between worlds, shipboard life turns the setting into something personal.
Create the shared relationships, roles, history, and identity that make the group more than a list of characters.
Define the vessel that carries the crew, absorbs the damage, and becomes the campaign’s most important shared resource.
Accept contracts shaped by distance, scarcity, factions, imperfect information, and somebody else’s hidden agenda.
Carry forward the heat, debt, damage, reputation, obligations, and changed relationships created by the last run.

Characters are capable, but time, strain, scarcity, and consequence keep each problem dangerous. A successful job can still damage the ship, expose the crew, create enemies, or force a promise that must be paid later.

The setting belongs to people who repair, negotiate, improvise, and keep moving when systems fail.

Injuries, stress, damaged systems, and limited resources create problems that last beyond a single scene.

Conversation, routine, humor, and friction between jobs give every risk a reason to matter.
Players can begin with the Player Handbook and Digital Character Sheet. Build the crew together with the Crew Creation Guide; the Game Master should keep the Core Rulebook available for jobs, pressure, factions, and consequences.
The complete rules for crew-based science-fiction survival, contracts, ship pressure, factions, and persistent consequences.
Player-facing guidance for understanding the table experience, building a spacer, and joining the crew.
A focused collaborative guide for establishing the group’s shared identity, history, relationships, and campaign direction.
A ready reference for spacer identities, player-character names, non-player characters, and setting flavor.
The printable record for approaches, role, abilities, traits, problems, strain, and loadout.
A shared campaign record for the ship, systems, strain, upgrades, and lasting damage.
A compact combined reference for groups that want key character and ship information together.
Create, save, and run a spacer in a responsive browser workspace with crew support and active-play tools.
Track the crew’s shared ship, systems, strain, upgrades, damage, and campaign changes in a dedicated browser tool.
The official custom GPT for consequence-driven crew survival, ship-centered play, contracts, factions, and persistent campaign pressure.

Awake in the Black is an independent Apogee Games TTRPG created by Brandon Sligh.
The game centers group identity, capable working spacers, practical science-fiction pressure, and consequences that persist long enough to shape the campaign.
Awake in the Black is an original Apogee Games tabletop roleplaying game created by Brandon Sligh. Full copyright, attribution, and licensing notes should remain with the current rulebook and any public release package.
Established the standalone Awake in the Black resource hub; bundled the current Core Rulebook, Player Handbook, Crew Creation Guide, spacer-name resource, Digital Character and Crew Sheet, and Digital Ship Sheet; preserved external printable character, ship, and combo sheets; and connected the official AI Game Master and main Apogee Games site.